iPod_iPad_Phone+Apps

Please Share Apps that you may use in the classroom.

Link to students research with iPod apps

=The Top iPhone [|Apps] Of The Week, September 11-17, 2011= //The Best iPhone Apps Of The Week// is published each weekend; a companion piece, //The Best iPad Apps Of The Week//, is published separately. //[|Scribabble Encourages Childhood Education With Scrabble-Based Learning]// Scribabble by Beaver Creek Group is a game for children that’s designed to teach literacy while keeping them engaged. This is accomplished by the game’s deceptively simple, Scrabble-based concept, a format that will appeal to small children by making them feel “adult.” Scribabble is essentially everyone’s favorite crossword board game (Scrabble), only rewritten with simpler rules and a touch-based interface. The title is based on threes, offering three letters to choose from, as well as a simple crossword composed of three letter words. Each word has a space for two available letters. Children must choose between the options, clicking the appropriate letter, and then the correct spot to spell whole words. If the child is especially perceptive, there’s a fair amount of process of elimination involved, too.

[|Nostalgiqa (Free)] by HumanSpot is a social networking app that takes digital interaction to a whole new level. Instead of mundane postings from your friends about a new outfit, this app encourages you to tap into your past and share your memories with others. It is on sale for free until Sunday, September 18. This might be a great app at the beginning of the school year to encourage students to learn more about each other. This could also serve as a great writing prompt.

PBS KIDS today announced the newest addition to its successful suite of educational apps for iPhone and iPod touch, Sid's Science Fair with curricular focus on STEM -- science, technology, engineering and math. The Sid's Science Fair App includes three mini-games that build science and math skills: -- Gabriela's "Collection Inspection": Choosing from several different exploration environments, children discover patterns in natural objects using an interactive magnifying glass. -- May's "Chart It!": Children use charts to explore a set of objects and then organize ten objects on a chart according to a shared trait, such as color, shape and orientation. -- Gerald's "Time Machine": Children explore how different objects -- from food to plants -- change over time. They first order the events in sequence, and then the events form into a timeline that players can move forward and backward in time to see the transformation. The SID'S SCIENCE FAIR App is available for $2.99 from the App Store on iPhone and iPod touch at www.itunes.com/appstore.

Places to find apps: AppShopper

Research with Response to Intervention using ipads.